約 4,486,449 件
https://w.atwiki.jp/chikinkaisetu/pages/12.html
build#397 (2014/02/18 18 11 00) So I dont know why it was like that but obiously someone thought resetting the Adv Miner on Chunk Load is a good Idea... — gregoriustech / detail build#396 (2014/02/18 17 47 20) Fixed some Recipes — gregoriustech / detail build#395 (2014/02/17 13 25 54) Fixed HV Transformer accepting Infinite Voltage, that is the Job of the EV Transformer. — gregoriustech / detail build#394 (2014/02/16 17 04 55) Fixed some Bugs — gregoriustech / detail build#393 (2014/02/15 0 37 55) Lets try it again! — gregoriustech / detail build#392 (2014/02/15 0 19 35) A second attempt at fixing the Batteries stackability — gregoriustech / detail build#391 (2014/02/15 0 04 55) Fixed emptied RE Batteries not stacking together. Note this applies only to freshly decharged ones, not to the ones inside your Chests. — gregoriustech / detail build#390 (2014/02/14 20 42 36) Fixed the stupidness of the "Advanced" Recipe Handler of IC2. It doesnt care about Damage Value as long as the Item is implementing IElectricItem, but this should not have been implemented like that, we have Wildcard Modifiers for this purpose. — gregoriustech / detail build#389 (2014/02/13 19 56 30) Forgot to fix it for Shapeless Recipes too... — gregoriustech / detail build#388 (2014/02/13 19 39 25) Fixed Bug in the NEI Plugin causing all Electric Items to be considered Identical, even though they have Subtypes. — gregoriustech / detail build#387 (2014/02/11 21 28 50) Added Option to use OreDict for Circuits. — gregoriustech / detail build#386 (2014/02/10 15 16 36) Made Aurelia and Ferru compatible with Gold and Iron Blocks, since some Mods disable vanilla Ores. — gregoriustech / detail build#385 (2014/02/10 13 30 20) And the price for melting Bedrock goes to THE NUCLEAR REACTOR! — gregoriustech / detail build#384 (2014/02/08 14 51 47) Changed something in these two Crops to be able to hook into them with GT. — gregoriustech / detail build#383 (2014/02/05 19 10 23) Fixed ambiguous Recipe regarding Iron and Gold in Macerator. — gregoriustech / detail build#382 (2014/02/05 14 08 07) Fixed some Recipes, which didn t use OreDict. — gregoriustech / detail build#381 (2014/02/02 13 11 34) Fixed Bug in Pattern Storage — gregoriustech / detail build#380 (2014/01/29 21 51 57) Fixed Thermal Centrifuge Spam. — gregoriustech / detail build#379 (2014/01/27 22 50 51) Oh man, seems SOMEONE has forgotten to update a few references, when adding the tiny Dusts. No wonder why Ferru drops tiny Ender Pearl Dust... — gregoriustech / detail build#378 (2014/01/27 22 14 36) Fixed not copying the cardinal IC2 ItemStacks, before registering them at the OreDictionary. — gregoriustech / detail build#377 (2014/01/26 0 22 15) Some OreDict work — gregoriustech / detail build#376 (2014/01/23 19 17 21) energy net add some extra checks if assertions are enabled — player / detail build#375 (2014/01/23 18 39 06) energy net optimize removal discovery — player / detail build#374 (2014/01/21 1 13 36) Gah, fixed Recycler being inverted... — gregoriustech / detail build#373 (2014/01/21 1 06 51) Oops, the Whitelist has read the Blacklist as Parameters from the Config instead of creating its own value. — gregoriustech / detail build#372 (2014/01/21 0 09 31) Added Recycler WhiteList. Disabled per default unless you add Items to it using the Config. Also overrides the Blacklist. — gregoriustech / detail build#371 (2014/01/20 21 59 42) Fixed Ore Wahsing Plant not checking if it has enough Water. And I thought the Error was on my Side... — gregoriustech / detail build#370 (2014/01/18 12 40 59) Added 2 Convenience Compressor Recipes. — gregoriustech / detail build#369 (2014/01/17 1 02 36) Removed freshly created Dead Code. — gregoriustech / detail Fixed a minor mistake happening when copypasting Code. — gregoriustech / detail Hydrated Coal Dust now uses OreDict properly (aka now also in Crafting Recipes) — gregoriustech / detail build#368 (2014/01/15 18 55 51) only check recipes mirrored if required — player / detail more partial work on uu — player / detail build#367 (2014/01/12 18 12 55) disabled QSuit Coloring until it is working. — gregoriustech / detail build#366 (2014/01/12 14 42 19) I don t know what I missed, but I don t get any Color on that damn Suit. If this doesn t work then I don t know what to do to fix it. — gregoriustech / detail build#365 (2014/01/12 14 19 54) And it crashed ofcourse. NEXT TRY. — gregoriustech / detail build#364 (2014/01/12 14 08 34) Now it should either work or crash. — gregoriustech / detail build#363 (2014/01/12 13 59 09) Added QSuit dyeing. Dunno if it works, but if not, you will see me in the next Changelog again — gregoriustech / detail build#362 (2014/01/11 1 31 31) Fixed regular Trees growing into Wiring. That was a really stupid Bug. — gregoriustech / detail build#361 (2014/01/10 18 04 41) Made Reinforced Doors a little bit Stackable — gregoriustech / detail build#360 (2014/01/10 17 36 26) Fixed RTG outputting higher Voltages than 16 when being full. — gregoriustech / detail build#359 (2014/01/10 15 40 20) Fixed Rubber Wood Registrations not using Wildcard — gregoriustech / detail build#358 (2014/01/10 13 52 44) Fixed Scaffold Recipe. Now gives only 4 Scaffolds. You won t need millions of Scaffolds anyways, since you get those back after CFoaming. And who doesn t have a Tree Farm? There is way too much Wood. — gregoriustech / detail build#357 (2014/01/07 22 57 16) Cleaned up old Code. No Functional Changes. — gregoriustech / detail build#356 (2014/01/07 22 19 56) This should fix the Crops not being Upgradable. — gregoriustech / detail build#355 (2014/01/07 15 32 39) Fixed Crops being clickable Clientside causing stupid glitches. — gregoriustech / detail build#354 (2014/01/05 23 13 22) Added Energy Crystals can now be macerated to get the Energium back. — gregoriustech / detail build#353 (2014/01/04 19 01 15) Added a few useful Recipes to the Extractor and fixed a Macerator Recipe. — gregoriustech / detail build#352 (2014/01/04 18 32 55) Fixed Language Translation Support of IndustrialCraft completely. Now other Mods should be able to properly Translate IC2 Items. — gregoriustech / detail build#351 (2014/01/04 18 24 40) So that should have fixed all of the Localization and the resulting Texture Problems — gregoriustech / detail build#350 (2014/01/04 17 47 30) Fixing Language Support Step 3 — gregoriustech / detail build#349 (2014/01/04 17 28 35) Fixed Infinite Loop on Startup — gregoriustech / detail build#348 (2014/01/04 17 16 45) Oops, caused Nullpointer. — gregoriustech / detail build#347 (2014/01/04 17 10 15) Fixing Language System Step 2. — gregoriustech / detail build#346 (2014/01/04 16 55 34) Fixed Energy Crystal being without Damage Bar when coming out of Compressor. — gregoriustech / detail build#345 (2013/12/31 22 38 21) Fixed Parts of the Recipe System, because Output ItemStacks have to be copied. — gregoriustech / detail Made Energium Dust 9 times cheaper and Energy Crystals 9 times more expensive (so it stays the same) and made Glass Fibers about 1/9 cheaper (energium wise) at the cost of 4 times more Silver. — gregoriustech / detail build#344 (2013/12/23 14 34 25) That should work — gregoriustech / detail build#343 (2013/12/23 14 26 55) Lets hope this readdition doesnt fail. — gregoriustech / detail build#342 (2013/12/23 14 23 35) It happened here, lets see... — gregoriustech / detail build#341 (2013/12/23 14 16 40) Well I think I broke something. Lets find out what it was. — gregoriustech / detail build#340 (2013/12/23 14 13 20) Fixed Chainsaw aswell. — gregoriustech / detail build#339 (2013/12/23 14 08 25) Fixed Drill in adventure Mode. — gregoriustech / detail build#338 (2013/12/23 13 01 35) Fixed electric Tools not recharging from batpack on Rightclick — gregoriustech / detail build#337 (2013/12/22 23 34 52) Buffed the Scrap Value a bit (now 4/10 of what it used to be before experimental). Don t wanna encurage large laggy Scrap Factories. — gregoriustech / detail These all had to be changed after I added some Error Warnings in eclipse. No real changes. — gregoriustech / detail build#336 (2013/12/20 14 19 49) Changed Bronze to 3+1=4 — gregoriustech / detail build#335 (2013/12/20 13 55 04) Fixed Obsidian Dust Recipe — gregoriustech / detail build#334 (2013/12/18 22 09 53) Added compatibility for Plutonium Ingots in MOX and RTG Recipes — gregoriustech / detail Added compatibility for Uranium Ingots in Reactor Component Recipes as replacement for U238. — gregoriustech / detail build#333 (2013/12/16 14 58 49) Added percentual Config to Energy Storage Block Wrenching Item. — gregoriustech / detail build#332 (2013/12/16 12 12 28) Fixed copypasta Error in the Config — gregoriustech / detail Made Energy Storage Blocks unstackable, since they would be able to store way too much Energy per Stack. — gregoriustech / detail build#331 (2013/12/16 11 37 33) Added Configuration to make it possible to disable (still default enabled) the Storing of Energy within wrenched Energy Storage Blocks — gregoriustech / detail Added reverse Recipes for Tin Cans and Fuel Rods in the Macerator. — gregoriustech / detail build#330 (2013/12/15 19 22 30) add persistent EU Storage for batbox,cesu,mfe,mfsu if remove with wrench — Thunderdark / detail build#329 (2013/12/14 18 45 27) add AdvMiner Recipe — Thunderdark / detail build#328 (2013/12/14 0 25 01) Fixed the "Rubber Tree Racism". Rubber Trees are Tree too, meaning their Leaves and Saplings are no longer considered "special" or "different", even though they are 100% equivalent (in Recipes which require regular ones). — gregoriustech / detail build#327 (2013/12/12 21 13 57) fix #818, followup-issue — player / detail build#326 (2013/12/12 15 14 01) fix #800 — player / detail same as before, for smelting — player / detail build#325 (2013/12/12 14 52 00) fix #829 — player / detail fix #818 — player / detail fix #822 — player / detail build#324 (2013/12/10 13 06 05) Fixed an Error Message in my Dev Environment. — gregoriustech / detail build#322 (2013/12/10 7 39 45) fix build script some more — player / detail build#320 (2013/12/10 7 36 12) fix build script — player / detail build#319 (2013/12/10 7 27 56) fix coal- diamond recipe — player / detail Revert "Revert "update bc integration"" — player / detail build#317 (2013/12/10 6 57 46) update build script — player / detail some work towards fully featured uu — player / detail build#316 (2013/12/08 18 02 12) Added 2 additional convenience Recipes to compress Bricks (regualar and nether) into their Brick Blocks. — gregoriustech / detail build#315 (2013/12/08 17 51 07) Added a few useful Recipes to the Compressor and the Extractor. — gregoriustech / detail build#314 (2013/12/08 17 34 59) Doubled needed amount of Seeds (only Seeds) for Plantballs. — gregoriustech / detail build#313 (2013/12/08 17 23 29) Revert "update bc integration" — gregoriustech / detail build#312 (2013/12/08 17 22 32) Added a bit of sanity to the Plantball Maceration Recipe. — gregoriustech / detail Added additional Recipes for Compressed Plantballs. — gregoriustech / detail Fixed some Issues for people who are not copying their Output ItemStacks. — gregoriustech / detail build#311 (2013/12/07 23 10 23) Fixed the one Pixel Offset of the Industrial Diamond compared to all other Diamond alike Items. OCD!!! — gregoriustech / detail Fixed a refined Iron Recipe and added 4 Glowstone Dust = Glowstone Block Recipe to the Compressor. — gregoriustech / detail build#310 (2013/12/03 21 56 11) fix the recycler recipe manager returning inconsistent results — player / detail implement recipe mirroring, much faster matching — player / detail build#309 (2013/12/01 16 26 23) Add Advanced Miner (for Beta Testing no ingame Recipe, use NEI or Creative) — Thunderdark / detail build#308 (2013/12/01 1 50 38) update bc integration — player / detail build#307 (2013/11/29 15 16 11) Deprecated the Refined Iron Ingot entirely. Any API or OreDictionary call will result in a regular Iron Ingot. — gregoriustech / detail build#306 (2013/11/22 13 11 22) Fixed Canner not accepting OreDict Input. — gregoriustech / detail build#305 (2013/11/18 0 40 40) Fixed finally the "tiny" and "small" Dust Problem in the Lang File — gregoriustech / detail build#304 (2013/11/16 20 31 16) Refresh Lang File — gregoriustech / detail And reuploading — gregoriustech / detail build#303 (2013/11/14 10 20 36) disable machine explosions until the energy net is capable of simulating the voltage properly — player / detail merge bottler code with InvSlotConsumableLiquid — player / detail build#302 (2013/11/14 1 00 48) try to fix machine inventories being erased, may cause dupe bugs — player / detail build#301 (2013/11/10 22 54 29) Added colored CFoam Wall Blocks to Creative Menu — gregoriustech / detail build#300 (2013/11/10 22 07 26) (hopefully) fix losing initial te updates (rotation etc.) in smp when blocks are placed by another player — player / detail build#299 (2013/11/08 16 33 36) partial plasma launcher implementation — player / detail some basic source+sink improvements — player / detail fix rejecting some fluid containers — player / detail transformer clear internal energy buffer when being rotated or the redstone setting changes — player / detail more work on the plasma launcher — player / detail fix machine manager conflict message — player / detail build#298 (2013/11/06 21 07 45) fix Fluid Bottler crash Bug — Thunderdark / detail build#297 (2013/11/05 22 06 46) reactor hotfix.. is a experimental Version ;-) — Thunderdark / detail build#296 (2013/11/05 19 33 37) fix Bottling Plant world crash bug — Thunderdark / detail build#295 (2013/11/04 21 15 49) fix Scuba Helmet again — Thunderdark / detail build#294 (2013/11/04 19 08 07) Sirus Texture Update — gregoriustech / detail build#293 (2013/11/04 16 08 12) This wrongly Insulated Cable Texture has been bugging me a looooong time. — gregoriustech / detail build#292 (2013/11/04 14 07 39) Added Forge Hammers and Wire Cutters under a crafting-only Prefix to the OreDict to make adding IC²-alike-Tools easier. — gregoriustech / detail build#291 (2013/11/04 0 05 15) Just a test release — gregoriustech / detail build#290 (2013/11/03 17 01 27) Fixed Diamond Drill (And Iridium Drill) not being able to mine things a Diamond Shovel could. — gregoriustech / detail build#289 (2013/11/03 11 14 40) add misssing translate option for mausover tooltips in machine gui — Thunderdark / detail build#288 (2013/11/02 22 03 20) Warning Change Reactor API can break mods the use IReactorComponet — Thunderdark / detail build#287 (2013/11/02 1 56 22) Rubber Logs are now registered with Wildcard Damage to the OreDict in case of Glitches, so that they can still be extracted. — gregoriustech / detail build#286 (2013/11/01 23 07 45) improve inventory interaction code — player / detail build#285 (2013/11/01 21 23 43) add Mausover Tooltip to many machines GUI — Thunderdark / detail build#284 (2013/11/01 17 16 24) minor cleanup — player / detail build#283 (2013/11/01 16 25 00) Add Tooltip helper class — Thunderdark / detail build#282 (2013/10/30 12 36 18) add Recipe for Bottling Plant — Thunderdark / detail build#281 (2013/10/27 12 20 11) nei fix various issues — mistaqur / detail build#280 (2013/10/26 1 10 48) Added crushed and purified Ores to the OreDict under two new Prefixes. Not the same ones as Factoryzation, because we agreed that its Ore Processing is too magic for us. — gregoriustech / detail build#279 (2013/10/23 18 05 22) add T.Centrifuge function (Redstone for preheat) — Thunderdark / detail build#278 (2013/10/21 17 52 02) fix ic2 recipe bug with vanilla Items — Thunderdark / detail build#277 (2013/10/20 16 43 17) fix Gui Overlay crash bug — Thunderdark / detail build#276 (2013/10/20 15 27 03) Forgot to adjust the Crafting Recipes as well. — gregoriustech / detail build#275 (2013/10/20 15 23 52) Fixed usage of OreDictionary regarding Diamonds and their Dust. — gregoriustech / detail build#274 (2013/10/18 20 59 53) disable unused version check handler — player / detail metal former fix alignment of the progress bar — player / detail build#273 (2013/10/18 18 20 06) fix scuba helmet not consuming compressed air Bug — Thunderdark / detail build#272 (2013/10/17 22 14 02) fix tier calculation — player / detail build#271 (2013/10/16 0 46 10) nei fix some sneaky npe.. — player / detail build#270 (2013/10/16 0 27 54) nei fix recipes showing the wrong input stack size — player / detail build#269 (2013/10/16 0 17 54) update sprites — player / detail build#268 (2013/10/15 23 57 49) nei fix another issue (ty mistaqur) — player / detail build#267 (2013/10/15 21 37 40) nei fix various issues — player / detail build#266 (2013/10/15 3 55 11) fix chainsaw not breaking mod blocks properly, add noshear mode — player / detail build#265 (2013/10/14 20 29 45) add Output info to Generator — Thunderdark / detail build#264 (2013/10/13 22 51 21) increase nano/quantum suit charge rate, move nano to t3, rebalance energy per damage — player / detail build#263 (2013/10/13 22 27 41) lower the energy crystal requirements on several recipes — player / detail build#262 (2013/10/13 21 38 59) fix nei not showing shapeless recipes — player / detail build#261 (2013/10/13 20 35 28) add Gui Transformer Info — Thunderdark / detail build#260 (2013/10/13 0 00 37) allow the less processed dusts in the bronze recipe — player / detail build#259 (2013/10/12 23 26 23) add a config setting to remove vanilla ender chests — player / detail build#258 (2013/10/12 10 57 51) fix small Bugs — Thunderdark / detail build#257 (2013/10/11 21 48 48) add Sulfur from Gunpowder (Extractor) — Thunderdark / detail build#256 (2013/10/11 11 27 21) add iridium drill — player / detail build#255 (2013/10/10 23 51 30) update sprites — player / detail translation update — player / detail build#254 (2013/10/10 15 56 53) fix Wind Mill Gui — Thunderdark / detail build#253 (2013/10/07 22 22 10) remove extra debug prints — player / detail build#252 (2013/10/07 21 37 57) fix issue with writeToNBT and delegates — player / detail build#251 (2013/10/07 21 31 54) use the original tileentity methods in prefab basicsource/sink — player / detail build#250 (2013/10/07 17 31 35) minor build script adjustment — player / detail add ingot to ic2 s ingot names — player / detail git manifest — player / detail build#249 (2013/10/07 14 05 47) fix lot of Bugs from http //bt.industrial-craft.net — Thunderdark / detail build#248 (2013/10/07 13 31 45) extend library loading support — player / detail build#247 (2013/10/06 17 51 53) Added Way to set Ejectors to "use first possible Side" after they have been set once. — gregoriustech / detail build#246 (2013/10/06 17 31 57) Changed the name of Small Dusts to Tiny Dusts, and registered the tiny piles to the OreDict. — gregoriustech / detail build#245 (2013/10/06 11 30 51) fix NuclearReactor Crash Bug with Steam — Thunderdark / detail build#244 (2013/10/05 19 58 36) fix E Stroge Blocks not output Restone in 1.6.4 with forge 901 — Thunderdark / detail build#243 (2013/10/05 17 48 31) Add Upgrade System to Replicator — Thunderdark / detail #242 Fixed Rubberwood updating Clientside. — gregoriustech / detail #241 Removed final modifier from the baseUUCost, so that it actually makes sense to have that variable. — gregoriustech / detail #240 register Material.sand to Drill (fix bug with gravel ore or quicksand) — Thunderdark / detail #239 Disabled Mobspawns ontop of most IC² Blocks and Machines. It wouldn t make sense to spawn Mobs in obviously playermade Structures. — gregoriustech / detail #238 fix FuelRod Stacking in Nuclear Reaktor if use Pipe — Thunderdark / detail #237 fix Scanner 5% done Bug ;-) — Thunderdark / detail #236 add compatiblewith to UpgradeItem.. — Thunderdark / detail #235 fix Typo — Thunderdark / detail #234 Fixed 250 Liters of Snow (snowball) giving 1000 Liters of Water (Ice) in Compressor and adjusted the Ice related Recipes. Also added Waterbucket - Ice Recipe. — gregoriustech / detail #233 Fixed the problems RE-Batteries and partially charged RE-Batteries have in some Recipes. — gregoriustech / detail #232 add FluidEjectorUpgrade — Thunderdark / detail #231 detect if the user used dev-deobf outside mcp and use a more understandable error msg — player / detail #230 upgrade refactor — player / detail #229 BasicSource add charge method — player / detail #228 source sync clean up — Thunderdark / detail #227 avoid an edge case with block drops — player / detail jetpack fix npe if the jetpack is not in the right armor slot — player / detail hazmat suit fix damage absorption — player / detail #226 add tincan fill Recipes — Thunderdark / detail #225 enet api clarify meta delegate usage — player / detail cell fix various issues — player / detail #224 fix Replicator (no Output Bug) — Thunderdark / detail #223 Fixed wrongly checked Burnvalues causing all the new MetaCells to be worth as much as Lava Cells (100x Smelting!) in a furnace/generator. — gregoriustech / detail #222 Update API Items add all you Suff — Thunderdark / detail #221 Fixed broken IC2 API by giving the empty Cell its old Name back. — gregoriustech / detail #220 fix Replicator Output (Item Meta Value ) — Thunderdark / detail #219 Maschine Textur Update @SirusKing — Thunderdark / detail #218 fix http //bt.industrial-craft.net/view.php?id=623 — Thunderdark / detail fix http //bt.industrial-craft.net/view.php?id=551 — Thunderdark / detail fix http //bt.industrial-craft.net/view.php?id=631 — Thunderdark / detail add Rezept for TinCan — Thunderdark / detail #217 fix minor Bug on the Scanner (switch item during scan reset the prozess) — Thunderdark / detail #216 change CF Sprayer Icon (@SirusKing) — Thunderdark / detail #215 The Day of second tries... — gregoriustech / detail #214 Fixed old Items being still visible in NEI. — gregoriustech / detail #213 Second try. — gregoriustech / detail #212 Fixed Two Items occupying same ID — gregoriustech / detail #211 Changed Lithium Dust to be a real Dust Item — gregoriustech / detail #210 change RTG recipes — Thunderdark / detail #209 miner fix charge indicator display — player / detail #208 cf sprayer fix cfpack usage — player / detail #207 Fixed Enchantability of Electric Tools. — gregoriustech / detail #206 fix handling container items with stacksize 1 in InvSlotConsumable — player / detail #205 fix cfpack — player / detail #204 update sprites — player / detail update translations — player / detail #203 fix obscurated blocks rendering rotated and without the color multiplier — player / detail canner fix partially filling containers — player / detail #202 add NEI Subset info — Thunderdark / detail #201 Fixed some NEI thing in the Gradual Recipe Handler. Needs Testing — gregoriustech / detail Devs can call Classes however they want, so guess what. — gregoriustech / detail #200 Fixed Off-By-One Error in the Semifluid Gen. — gregoriustech / detail #199 Fixed Damage Bar for Electric Items with large EU capacities. — gregoriustech / detail #198 Removed Iridium Ore from Bonus Chest — gregoriustech / detail #197 Fixed ginormous amounts of Iridium in Dungeon Chests. — gregoriustech / detail #196 semi fluid gen fix load order issues — player / detail #195 minor cleanup — player / detail #194 nuke fix explosion power calculation — player / detail #193 cf sprayer improve behavior when used on cables — player / detail sprayer add single spray mode, let foam follow wires if they were the first block — player / detail #192 add Missing SemifluidGenerator recipe — Thunderdark / detail #191 fix Nuke stacksize bug...now full Booommm Power more core fuel = more boomm — Thunderdark / detail #190 add Nei Plugin for OreWashingplant — Thunderdark / detail #189 sprite update — player / detail #188 nei template code for multi-output — player / detail #187 add NEI Plugin for Metalformer — Thunderdark / detail #186 fix sprite-face assignment/rotation — player / detail #185 add SemifluidGenerator can use BC Oil,BC Fuel, forestry Biomass, forestry ethanol — Thunderdark / detail #184 fix explosive npe — player / detail #183 add Maschine Tooltips — Thunderdark / detail #182 update storage/transformer sprites — player / detail #181 miner fix energy display — player / detail #180 integrate the semi fluid generator with the new liquid handling — player / detail #179 fix http //bt.industrial-craft.net/view.php?id=601 — Thunderdark / detail #178 minor cleanup — player / detail fix fluidtank typo — player / detail #177 formatting, minor bugs — player / detail #176 canner implement some missing features — player / detail #175 fix http //bt.industrial-craft.net/view.php?id=600 — Thunderdark / detail #174 invslot liquid implement drain — player / detail water gen adjust for invslot change — player / detail #173 fix crash bug if open Replicator or Matter Fab. — Thunderdark / detail #172 fix Nightvison Nano/QuantumSuit — Thunderdark / detail #171 no milk for you — player / detail #170 scanner ignore null-itemstacks, typically due to disabled ores — player / detail #169 energy net fix another side effect with parallel links — player / detail #168 energy net fix parallel configurations — player / detail #167 more canner work — player / detail rubber trees fix airblocks during generation — player / detail #166 add 18 new Recipes to Scanner ( all mining Stuff like Ores, Redstone, Diamonts,...) — Thunderdark / detail #165 change canner Gui — Thunderdark / detail #164 fix http //bt.industrial-craft.net/view.php?id=594 — Thunderdark / detail #163 fix http //bt.industrial-craft.net/view.php?id=590 — Thunderdark / detail #162 fix BC Integration — Thunderdark / detail #161 canner more work on the recipe implementation — player / detail #160 add abstract IC2FluidContainer class — Thunderdark / detail #159 Change CF Mechanic( work in Progress) — Thunderdark / detail #158 trade-o-mat fix missing effects in infinite mode — player / detail canner implement some of the processing logic, still highly wip — player / detail #157 add new Canning Maschine Gui *not yet functional* — Thunderdark / detail #156 sprites update mfe and mfsu — player / detail energy net add BasicSource and BasicSink for better and easier addon compatibility — player / detail #155 Fixed Scaffolds leftclicking in Adventure Mode. — gregoriustech / detail #154 Only for Internal Use* — Thunderdark / detail #153 change Storage Block "Emit redstone if full" from energy = 100% to energy =100% - maxoutput*20... prevent redstone bounce — Thunderdark / detail #152 nano saber fix damage — player / detail #151 energy net implement better caching — player / detail #150 audio improve culling — player / detail #149 energy net fix losing energy to secondary inactive grids — player / detail #148 fix bc submod build — player / detail #146 fix forge download script — player / detail #145 update to latest mappings — player / detail #144 fix NEI recipe glitch for Scanner and Replicator — Thunderdark / detail #143 ignore invalid fluid stacks while checking crafting recipes — player / detail #142 reactor fix dropping depleted fuel rods — player / detail reactor fix missing energy output multiplier — player / detail #141 Removed any usage of refined Iron, by turning the Forge Hammer Recipe by 90° and making it use regular Iron. — gregoriustech / detail #140 Fixed just the Name of the insulatedTinCableItem reference — gregoriustech / detail #139 energy net add some type asserts in the node ctor — player / detail nano suit leave it at tier 2 as the most basic el. armor — player / detail #138 Adjusted the Tiers of Electric Tools, as there is the new Tier 2 pushing everything else one Tier up. — gregoriustech / detail #137 textures new mfe and cesu textures — player / detail #136 fix wrench inventory drops — player / detail #135 fix last commit — player / detail #134 recipes display the source for recipe errors — player / detail #133 cell properly handle stack sizes 1 — player / detail #132 miner fix mining pipe collisions — player / detail lead ore lower cluster size for worlgen by 1 — player / detail cell improve rendering, allow direct tank interaction through right clicking — player / detail #131 fix uv texture mapping in the cable renderer, reduce duplicate code — player / detail energy net preparations for further adjustments — player / detail #130 fix texture colors — player / detail #129 improve cable migration code — player / detail #128 Add Texures to Scanner,Replicator,PatternStorage — Thunderdark / detail #127 reduce the lead ore spawn rate — player / detail more work on block grouping — player / detail add migration code mfe - cesu, mfsu - mfe — player / detail #126 fix nuke (missing Gui) — Thunderdark / detail #125 Added Recipes for the Lead Casings which I forgot. — gregoriustech / detail #124 !!! Build Only for Internal Use !!! can destroyed save worlds !!! — Thunderdark / detail #123 Warning Might be a bit broken. Use the Version before this. — gregoriustech / detail #122 Add Recipi for Scanner, PatternStorage, Replicator — Thunderdark / detail #121 Fixed IC2 Explosives being unbreakable in Adventuremode even though it is intended to break them by Hand. — gregoriustech / detail #120 fix Recycler BUG http //bt.industrial-craft.net/view.php?id=542 — Thunderdark / detail #119 lang add support for I don t know s en_IC — player / detail mcmod update authors — player / detail implement block animation support — player / detail #118 Add "fillfromTank" to InvEmptyLiquidConatainer — Thunderdark / detail #117 Fixed usage of IBoxable — gregoriustech / detail #116 change OreWashinPlant to use new FluidTank master class — Thunderdark / detail #115 change Geo and Fluid Generator to new InvSlotSystem — Thunderdark / detail #114 fix Bug in LiquidElectricMaschine — Thunderdark / detail #113 fix painters — player / detail energy net draw energy within the same tick if it s likely to be consumed — player / detail #112 change Matter,Pump, Repicator - LiquidTankElectircMaschine — Thunderdark / detail #111 Fixed Painter not working at all — gregoriustech / detail #110 adjusted all Gui´s with Fluid Indicator — Thunderdark / detail #109 Fixed Lead Plates in the Reactor Chamber Recipe. Use OreDict Thunderdark! — gregoriustech / detail #108 canner fix filling nuclear fuel rods — player / detail #107 work on Replicator — Thunderdark / detail #106 fix 1 Typo and small Bug — Thunderdark / detail #105 move ScannerRecipes to extra Class File — Thunderdark / detail #104 adjust ore washing machine and centrifuge energy demand — player / detail #103 PatternStorage save Data persistent in Block and if use Wrench in Item — Thunderdark / detail metal former try to fix gui lighting issues — player / detail #102 ore washing add crushed silver ore — player / detail #101 Got rid of most refined Iron requirements. Refined Iron is going to be removed soon ,as its sole purpose was preventing Recipe conflicts. — gregoriustech / detail #100 fix textures broken by the previous commit — player / detail #99 fix build — player / detail #98 adjust ore processing yield — player / detail #97 fix PattermStorage Gui — Thunderdark / detail #96 update sprites — player / detail nei fix build — player / detail #95 recipes fix — Thunderdark / detail #94 small Recipes Balance change — Thunderdark / detail #93 fix duplicate cf entry in the en lang file — player / detail recipies allow machine recipies to use the ore dictionary directly — player / detail #92 littel adjustment for Transformer Gui — Thunderdark / detail #91 Update PatternStorage Code — Thunderdark / detail #90 prework for Pattern Storage — Thunderdark / detail #89 lang update german, korean and russian translations — player / detail #88 energy net extra debugging options, increase generator output buffers — player / detail #87 Fixed Painter to use onItemUseFirst instead of onItemUse. — gregoriustech / detail #86 fix missing Icon for Uran238 — Thunderdark / detail #85 check basic machine recipes for conflicts during registration — player / detail #84 recipies fix cell recipe — player / detail #83 energy net fix a bug with some specific setups — player / detail #82 add missing Reactor Chamber Recipie — Thunderdark / detail #81 transformer query redstone signal only if needed — player / detail #80 fix typos — player / detail #79 metal former set the mode properly after loading the te — player / detail #78 Recipies change vor Nano- und Q-Helm — Thunderdark / detail #77 prework...for new Maschines — Thunderdark / detail #76 miner improve direction accuracy — player / detail #75 fix typo — Thunderdark / detail #74 Change GeoGenerator Gui to match Semifluid Generator Gui — Thunderdark / detail #73 Add 2 Recipe (cell and ore washing plant) — Thunderdark / detail #72 change Mass Fabricator — Thunderdark / detail #71 Add 3 controlmode to Tranformer — Thunderdark / detail #70 energy net put extra neighbor nodes in a new grid — player / detail #69 energy net fix creating extra neighbor nodes — player / detail #68 debug item send console output to the client — player / detail metal former fix sync bug — player / detail energy net fix sources/sinks connected to multiple tiles — player / detail #67 prewok for UU-Mater change — Thunderdark / detail #66 Energy Net improve debug into — player / detail #65 Just renamed the Iridium Plate to avoid Name conflicts. — gregoriustech / detail #64 api remove reflection use for keys, move to util package — player / detail #63 miner fix wasting energy if the drill isn t sufficiently charged — player / detail #62 miner fix pipe render npe — player / detail #61 more work on te block merging — player / detail #60 meter fix client-side npe — player / detail network group tile entities — player / detail reactor fix chamber lookup (enet) — player / detail #59 fix Typo — Thunderdark / detail #58 Fixed a bunch of Recipes again. Hopefully the last time. — gregoriustech / detail #57 Fixed even more OreDictionary mistakes... — gregoriustech / detail #56 metal former fix cutting - rolling recipies — player / detail #55 Fixed the crafting Recipes related to Plates, and moved the last two Plates from the Compressor to the Metal Former. — gregoriustech / detail #54 Fixed some Recipes of the Metal Former to use OreDict. — gregoriustech / detail #53 fix crash NEI MetalFormer — Thunderdark / detail #52 fix last commit (add missing file) — Thunderdark / detail #51 change MetalFormer add Modi Switch — Thunderdark / detail #50 Added more OreDict support for Plates — gregoriustech / detail #49 invslot allow changing the recipe manager — player / detail #48 energy net fix an optimization bug — player / detail #47 mass fabricator increase base energy cost to 10M EU — player / detail energy net track optimized nodes — player / detail typo fixes, translations update — player / detail #46 turn energy net debugging back off, add active tps display — player / detail #45 energy net fully separate calculation and effects, fix rounding issue — player / detail #44 energy net fix concurrency issue during effect applying — player / detail #43 tps format server-side — player / detail #42 fix extra ticking on nano saber and wind updating, add tps command — player / detail #41 energy net fix transfers between multiple sources and 1 sink — player / detail #40 more work on NEI — Thunderdark / detail #39 add NEI support for MetalFormer — Thunderdark / detail #38 add part of missing recipies — Thunderdark / detail #37 Fixed Cell not picking up Liquids when rightclicking on updating Lava/Water Blocks, what was very annoying. — gregoriustech / detail #36 bump version to reflect api/world compatibility issues — player / detail #35 Energy Net make IMetaDelegate.getSubTiles return a List — player / detail #34 energy net improve+update api documentation — player / detail #33 library loader use the ic2 jar location to determine the library folder path — player / detail energy net let IMetaDelegate sub-tiles specify their connectivity rules individually by optionally implementing IEnergyAcceptor/IEnergyEmitter. — player / detail #32 energy net implement IMetaDelegate support — player / detail #31 allow energy net calculations to span the full tick — player / detail #30 add null checking to BasicMachineRecipeManager — player / detail nei fix background rendering for compressor, extractor and macerator — player / detail EnergyNet + EnergyNet api refactor, remove reflection — player / detail #29 fix library loading — player / detail #28 build fix lib path — player / detail #27 execute ItemMigrate udpate on load — player / detail ejector upgrade add compatibility for multiple output slots — player / detail #26 Add Ore Washing Plant (Gui, Textures, Recipes ,..) done — Thunderdark / detail #25 Backup Files for "Ore Washing Plant" basic Implemt. — Thunderdark / detail #24 Changed Dense Plate Textures to be less "fat" and more "dense" — gregoriustech / detail #23 Added Mining Laser API to manipulate Mining Laser shots. This makes Reflector Blocks, Shooting through certain kinds of Blocks and making Entities absorb/reflect Shots, increasing Blast Power, preventing Damage in Worldprotected Areas or Force Field specific Laser Handling, Upgrading the Mining Laser itself to have more Power and much more via an awesome Event System easyly possible. You just need to use the API to write a Bukkit-Plugin/Addon for that. — gregoriustech / detail #22 Add Purify Crushed Ore (prework for Ore Wasching Plant) — Thunderdark / detail #21 Added API for getting the Mode Keys and similar from IC2 — gregoriustech / detail #20 add Dense Plates for all Plate Typs — Thunderdark / detail #19 Changed Default Block ID Range to 4000+ and sorted the Blocks a bit — gregoriustech / detail #18 Change Enet now using ForgeDirection instead of the old IC² specific direction Type, so that I don t have to copypaste every single Enet-API related change into 4 different Files. — gregoriustech / detail #17 minor build script tweak, remove unused code — player / detail add lib dir to the output jars — player / detail #16 Fixed Nullpointer when Ores are disabled via Config — gregoriustech / detail #15 fix SemiFluidgenrator fill over pipe — Thunderdark / detail #14 fix bc submodule build — player / detail #13 Commit test. Changed something rather unimportant, so that the Crafting Handler registers itself when getting created instead of doing so in the Mod File. — gregoriustech / detail #12 fix build script to include the libs — player / detail #11 fix nei build — player / detail #10 document setup — player / detail #9 change Gui of RTG and Geo Generator — Thunderdark / detail #8 fix SemifluidGenerator pipe can only fill valid liquid — Thunderdark / detail #7 partial nei update — player / detail more enet dbg info, prevent purging all emitting nodes — player / detail #6 new energy distribution code, api changes (wip) — player / detail #5 fix merge conflict — Thunderdark / detail #4 add new Items — Thunderdark / detail #3 End of Day Commit — Thunderdark / detail #2 partially fix NEI Integration — Thunderdark / detail
https://w.atwiki.jp/mcheli/pages/255.html
デロリアン 表示名 delorean アイテムID 30026 耐久 130 カテゴリ : 架空機 ナイトビジョン 無し フレア 無し 主翼折りたたみ : 無し VTOL 有り 最大速度 1.0 乗員数 2 武装 なし レシピ #ref error :画像URLまたは、画像ファイル名を指定してください。 特徴 この機体は、映画『バック・トゥ・ザ・フューチャー』シリーズに登場する車型タイムマシンをイメージして作られている。 マイクラ内でタイムマシンとしての機能は無いが、車で空を飛ぶという斬新な体験をできるマシンとなっている。 配布場所Downloads マインクラフト非公式フォラーム MCヘリコプターMOD拡張パックトピック 製作者 matubokk=たわし家 コメント これ面白いです 青く光るようにできますか? -- PPP (2018-05-02 21 37 19) 名前 コメント
https://w.atwiki.jp/maikuragunzibu/pages/77.html
これは軍事部で賞をつけようというものです。 投票方法 案1=技術やMODの名前を出して、どれが一番いいかを投票。 案2=ひたすら名前を出していって、数を集計。 予定賞 技術賞 この一年で最も革新を起こした技術を募集します。 wikiの活動に一番積極的に貢献したで賞 旧wikiの問題を受けて、この賞は中止します。 MOD賞 現時点で最も軍事活動に貢献しているMODを募集します。 現在非常に企画が漠然としています。自由に編集していってください。 とりあえず、コメント欄を設置 - rokusyou 2014-03-14 22 32 28 軍事部でなんか賞つけるようなことやりたいんですけど、どなたか手伝って下さいませんか? - みのる 2014-03-13 15 32 08 賞・・・というと、どのような? - rokusyou 2014-03-13 17 06 40 一年間で軍事部wikiにする一番貢献したとか技術賞とか - みのる 2014-03-13 18 03 06 画期的な新技術を発見した人とかかな。 - rokusyou 2014-03-13 23 42 35 戦車、戦闘機、軍艦部門つくったら? - 憂稀 2014-03-14 17 57 57 いいね - みのる 2014-03-14 22 05 07 tk貢献って誰が判断するのさ - 憂稀 2014-03-15 23 42 18 投票? - みのる 2014-03-16 10 05 57 名前 コメントログ
https://w.atwiki.jp/dqm3mc/pages/11.html
目次 必要なものリスト MineCraft 1.5.2の簡易導入 7-zipのインストール Forge Universal 1.5.2用の導入 ドラクエMOD導入 ドラクエ前提MODの導入 ドラクエMOD本体の導入 効果音ファイルの導入 (無くても動作) 敵体力表示MOD導入 (無くても動作) クラフトガイド導入 (無くても動作) サーバーを立てるには 必要なもの PC版MineCraft ver1.5.2(最新版MineCraftランチャーから導入可能) 7-zip(jarファイルを解凍できるソフトならば7-zipでなくても良い) Forge Universal 1.5.2用 DQMⅢ前提MOD DQMⅢMOD本体 DQM効果音ファイル (無くても動作) 敵ダメージ表示MOD (無くても動作) クラフトガイドMOD (無くても動作) MineCraft ver1.5.2の準備方法 最新版MineCraftランチャーを起動し、左下のNew Profileをクリックする 好きなプロファイル名を記述し、Use Versionで1.5.2を選択し、Save Profileをクリックする Playをクリックするとver1.5.2のMineCraftをダウンロードが始まるので、完了するまで待つ マインクラフトが起動するが、閉じる。ランチャーも閉じておく 次にキーボードの「Windowsキー」と「R」を同時押しすると「ファイル名を指定して実行」が出てくる 「%AppData%\.minecraft」と入力してエンターを押すと、MineCraft本体が入っているフォルダが表示される versionフォルダを開くと1.5.2のフォルダが見つかるので、その1.5.2フォルダをコピーする (コピーのやり方は、1.5.2フォルダを通常クリックした後、Ctrl+C→Ctrl+V) コピーしたフォルダ名をDQM3に変更し、フォルダを開く フォルダの中に入っている1.5.2.jarと1.5.2.jsonファイルが入ってますね (.jarや.jsonは、あなたのPCの設定によって非表示になっていることもある) この1.5.2.jarがマインクラフト本体です (昔はminecraft.jarというファイル名でしたが,現在はこういうファイル名になっています) それぞれDQM3.jarとDQM3.jsonに変更してください DQM3.jsonをメモ帳などのテキストエディタで開き、1.5.2をDQM3に変更し上書きする 再びMineCraftランチャーを起動し、左下のProfileから先ほど作成したDQM3を選び、Edit Profileをクリックする Use Versionにrelease DQM3があるので、それを選択しSave Profileをクリックする (ない場合、指示通りランチャー閉じて開きましたか?フォルダやファイルやjsonファイルをDQM3に書き換えましたか?) 7-zip導入 Q.7-zipとはなんですか? A.解凍ソフトです MineCraftはjarという箱(のようなもの)に色々データを詰め込まれて作成されています この7-zipを使用すると、そのjarという箱を開けられるようになります(開けることを解凍や展開といいます) MODを導入するときに、jarを開けて中に入れることになります ようするに段ボール箱をあけるカッターナイフのようなものです 7-zip以外にもあけられるソフトはありますので、それらを使用している人はそれで構いません 7-zipダウンロードページ http //www.7-zip.org/ 32bitPC用と64bitPC用がありますので、あなたのお使いのPCの方をダウンロードして、インストールしてください 今言った〇〇bitPCの意味がわからないかたは、「32bit用」をインストールすればとりあえず問題はないとは思います インストールが完了すればOKです。使い方は後述のForgeの項目で記述します Forge MOD(Universal版ver1.5.2用)導入 Q.Forgeって何さ? A.プログラマーを楽にしてくれるMOD 例えばあなたにお城の模型を作ってもらうとしましょう 一から木彫りをするのは大変ですが、レゴから作るのはある程度簡単ですよね それと同じで、ある程度MineCraftのMOD作成を楽にしてくれるものです。 ドラクエMODもForgeを利用して作成してあるので、まずはこれをいれる必要があります ダウンロードページ http //www.minecraftforge.net/ Minecraft1.5.2用の最新版 7.8.1.738用 Forge universalをDLしましょう adf.lyが表示された場合、右上のSKIP AD▶をクリックすればDLできます ダウンロードしたzipファイルを右クリックして7-zip→開くをクリックします 7-zipが起動し、「Forge Universal zip」ファイルの中身が一覧表示されました とりあえずこのままにしておいてください 次に前章のMineCraft ver1.5.2の準備方法で説明した、.minecraftフォルダ内のDQM3フォルダを開きます (Windowsキー+R→ %AppData%\.minecraft → versionsフォルダ →DQM3フォルダ) DQM3.jarを右クリックして 7-zip→展開 をクリックします 7-zipが起動し、DQ3.jarファイルの中身が一覧表示されました、この中にForge Universalをいれます 入れ方はまずForge Universal zipファイルの中身を表示している7-zipの「編集」→「全て選択」をクリックします Forge Universalの中身をDQ3.jarの中にドラッグ&ドロップします 「本当にファイルを書庫に追加しますか?」と聞かれるので、「はい」をクリックします DQM3.jarの中身のMETA-INFを削除しますForge導入はこれで完了です 2つ起動している7-zipを終了して構いません またDLしたForge universal.zipも既にマイクラにいれているので削除して構いません マインクラフトを起動するとHelloというウインドウが出た後 通常とは違いModsというボタンが表示されていれば成功です ドラクエMOD導入 ドラクエ前提MOD導入 http //forum.minecraftuser.jp/viewtopic.php?f=13 t=13684 DQMⅢ前提MOD(jar).zipをダウンロードします DQMⅢ前提MODの導入方法はForgeとほぼ同様です ダウンロードしたDQMⅢ前提MOD.jarを右クリックして7-zip→開くをクリックします .minecraftフォルダのDQM3.jarも7-zipで開いておきます DQ3.jarにDQMⅢ前提MOD jar.zipの中身をいれます ドラクエMOD本体導入 http //forum.minecraftuser.jp/viewtopic.php?f=13 t=13684 DQMⅢ 本体MOD.zipをダウンロードします .minecraftフォルダのmodsフォルダを開き、ダウンロードしたMOD本体zipファイルをそのままいれます (.minecraftフォルダの開き方は 「windowsキー」+「Rキー」→「%AppData%\.minecraft」→エンター) ドラクエ効果音ファイル導入 http //forum.minecraftuser.jp/viewtopic.php?f=13 t=13684 から DQMⅡ音声ファイルと共用(resources)をダウンロードします ダウンロードしたものを右クリック→7-zip→開くをクリックします 以上でドラクエMOD導入完了です MineCraftを起動し、シングルを新規ワールドを作成してプレイしてみましょう DamageIndicators導入(ダメージ表示MOD) ダウンロードページ 1.5.2用のものをダウンロードし、.minecraftフォルダ内のmodsフォルダにダウンロードしたものをそのまま入れる CraftGuide導入(レシピ表示MOD) ダウンロードページ 1.5.2用のものをダウンロードし、.minecraftフォルダ内のmodsフォルダにダウンロードしたものをそのまま入れる Gキーを押すとレシピ表示
https://w.atwiki.jp/cod4mod/pages/14.html
Welcome to the Mod Tools Category This Category outlines every article which falls under the area of Mod Tools. Whether it be Mod Tool tutorials, guides, break down of specific functions or features, or any other discussion focused on the tools themselves, you can find it in this category. If you notice an Article which belongs in this category, and is not, please add the Mod Tools category to the end of the article. このカテゴリは mod ツールのエリアの下にあるすべての記事を概説します。 それがツールチュートリアル、ガイド、特定のファンクションのブレークダウンあるいは機能、あるいは他のいかなる解説がそれら自身ツールに集中した mod であるかにかかわらず、あなたはこのカテゴリにおいてそれを見つけられます。 もしあなたがこのカテゴリに属して、そしてそうではない記事に気付くなら、どうか記事の終わりに mod ツールカテゴリを加えてください。 Articles in category "Mod Tools" Battlechatter System Cod4 Compile Tools について CoD4 Map light settings Creating a custom minimap image Creating a grid file DAE2XME ~ COLLADAモデルコンバータ Direct Light Editing Terrain End User License Agreement Frequently Asked Questions ( FAQ ) Gameplay standards Lighting Making a custom MP load screen Making a room Models in Radiant MP Fast Files MP Game Script Files MP Map Checklist MP Mapping Nodes Radiant Basics Radiant Command List Radiant Command List Mapping Reflection Probes Script Commands Scripting Basics Tool Textures World Textures ミニマップを作ろう! ロードスクリーンを作ろう! (Original "http //www.infinityward.com/wiki/index.php?title=Category Mod_Tools") ff - 名無しさん 2010-02-08 21 07 12 ここは「ベトナム語化」の website - 名無しさん 2011-11-16 08 36 40 ここは「ベトナム語化」のwebsiteではないんですが、もしめわくなりましたら但当者に下のcomment を消して貰います。 - 名無しさん 2011-11-16 08 43 24 あつかましいお願いですが。COD mw3 をベトナム語化したいんで、皆さん やい方 - artisttong 2011-11-16 08 16 18 やり方を教えて頂けませんか! - artisttong 2011-11-16 08 18 49 多分日本語化のやり方と同じでしょうか?さっばり分かりませんので詳しく教えてくれましたらうれしいです。 - 名無しさん 2011-11-16 08 27 39 名前 すべて読む
https://w.atwiki.jp/airportmod/pages/14.html
コンフィグ マインクラフトのModリスト ApproachAng ILSとPAPIに用いられる。Degreeで指定する。 デフォルト:5(Deg) 0~90の範囲で指定。
https://w.atwiki.jp/mcmodwiki/pages/12.html
Mod作成《準備》 MCreaterを使ったMod作成 Eclipceを使ったMod作成 IDEAを使ったMod作成 Mod作成《準備》 MCreaterを使ったMod作成 Eclipceを使ったMod作成 IDEAを使ったMod作成
https://w.atwiki.jp/gta5-pcmod/pages/4.html
オススメMOD
https://w.atwiki.jp/dw2_iyaku/pages/114.html
無線フリーズ回避Mod(暫定版) キャラ変更プレイにて無線シーン時にゲームが強制終了するのを防ぎます。 とりあえず、ウェスカーだけ。他のキャラも成功したら掌打&処刑Modに統合する予定です。 (ところが、うまくいかないんだな...これが...) Download (540Kb) 無線シーンに突入すると、キャラが固まりますが... フリーズはしませんwww しょうもないModですが、少しは楽になると思います。 導入方法 ダウンロードしたファイルを解凍してpl0d.udasファイルをResident Evil 4/BIO4/Emフォルダに入れる。 Emフォルダ内のpl0d.udas.lfsをpl0d.uds.lfs$$$など適当にリネームする。
https://w.atwiki.jp/minecraft0mod2/pages/2.html
メニュー 1.12.2 MODの配布場所 マインクラフト非公式日本ユーザーフォーラム CurseForge ここを編集